Game Addiction Situation and Factors Affecting to Game Addiction among Primary School Student under NakhonPathom Primary Educational Service Area Office 2
Keywords:Game Addiction, Student, Primary School, NakhonPathom, Thailand
Introduction: Game is an electronic media which is easily accessed via a mobile phone and parents often use game as a tool to support children and facilitate communication with their children. Hence, increased game addiction among children leads to a negative effect of education, interaction with social, and child’s health. Research objectives: To investigate game addiction situation among students and to examine factors affecting game addiction among primary school students, NakhonPathom Primary Educational Service Area Office 2. Research methodology: This study used a descriptive design conducted between June 2018 and March 2019. Sample consisted of 395 primary school students and 395 parents of these students selected using stratified random sampling technique. Questionnaires, including knowledge, attitude towards game and effect of game addiction, GAST, and GAPS, were used to collect data. Data were analyzed using descriptive statistics (frequency, percentage, mean, and S.D.). Multiple Regression Analysis (MRA) was used to analyze factors affecting game addiction among primary school students. Results: According to students’ self-assessment, students are more at risk of game addiction than parents’ assessment (13.20%, and 7.39%, respectively). Parents and students equally assessed that female students were at higher risk of game addiction than male students (8.21%, 6.67%, respectively). Furthermore, 57.88% of students reported a game knowledge score at a low level, and 73.63% of the students had an attitude towards game and the impact of game addiction at a moderate level.Results of MRA revealed that game addiction protection, and gender together explained 38.8% of the variance in game addiction. Game addiction protection, and gender were statistically significant predictors of game addiction. Conclusions: The main factors affecting game addiction among the primary school students were game addiction protection, and gender which found that females had a higher risk of game addiction than male counterpart. Implications: The results of this study could be used to prevent game addiction in primary school students by educating the impact of game addiction through family, school, and community involvement. The enhancement of game addiction protection to students prior to their engagement in game addiction is crucial.
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