The Effects of Using Gamification Learning Activities on Learning Motivation and Academic Achievement of Courses, Principles and Techniques of Nursing Among Nursing Students
Keywords:
Gamification, Learning Motivation, Academic Achievement, Nursing StudentsAbstract
This quasi-experimental study aimed to examine the effects of using gamification learning activities on learning motivation and academic achievement in nursing courses, principles, and techniques. Participants were 155 second-year nursing students who enrolled in the Principles and Techniques of Nursing course at Boromarajonani College of Nursing Chiang Mai in the 2021 academic year, obtained by purposive sampling. The research instruments consisted of 1) a learning activities plan for using gamification of courses, principles, and techniques of nursing based on the topic of principles and techniques in feeding, administration of drugs, fluids, solutions, blood, and blood components, 2) a questionnaire about learning motivation, reliability was examined using Cronbach’s alpha coefficient, yielding a value of .88, and 3) a questionnaire about academic, the analysis of item difficulty was between 0.287 and 0.787, and item discrimination was between 0.210 and 0.473. Data were analyzed using descriptive statistics, Paired t-test, and Wilcoxon Signed Rank test. The results revealed that:
1. After receiving gamification learning activities, participants' learning motivation was statistically significantly higher than before enrolling in the program (p-value .001).
2. After receiving gamification learning activities, the academic achievement of participants was statistically significantly higher than before enrolling in the program (p-value .001).
The results of this study show that gamification learning activities should be used as a guideline for improving teaching and learning in nursing courses so that nursing students are motivated by academic achievement.
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