Development of a Gamification Prototype to Enhance Learning of Rational Psychotropic Drug Use among Nursing Students
Keywords:
Gamification, Nursing students, Rational psychotropic drug use, Nursing studentsAbstract
This research and development study aimed to develop and evaluate the effectiveness of a gamification prototype entitled “Good Nurse: Nursing with Compassion” to enhance nursing students’ learning of rational psychotropic drug use, based on the ADDIE Model framework. Participants were thirty fourth-year nursing students selected through purposive sampling. The research instruments comprised: (1) the gamification prototype “Good Nurse: Nursing with Compassion,” which was validated by experts and achieved a content validity index (CVI) of 1.00; (2) a knowledge test on rational psychotropic drug use with a Pearson’s correlation coefficient (r) of 0.82; and (3) a questionnaire assessing learning effectiveness and satisfaction, yielding a Cronbach’s alpha coefficient of 0.92. The results demonstrated that students’ post-test knowledge scores (M = 9.33, SD = 0.80) were significantly higher than their pre-test scores (M = 6.17, SD = 1.68) (t = –9.333, p < .001). Furthermore, students reported a high level of satisfaction with the learning experience (M = 4.20, SD = 0.86). These findings suggest that the gamification prototype effectively enhances learning outcomes and can serve as an innovative digital educational tool to foster motivation and engagement in rational psychotropic drug use learning among nursing students.
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