Development of a Gamification Prototype to Enhance Learning of Rational Psychotropic Drug Use among Nursing Students

Authors

  • Duangjai Vatanasin Associate Professor, Srisavarindhira Thai Red Cross Institute of Nursing
  • Kamonchanok Moonchai Lecturer Srisavarindhira Thai Red Cross Institute of Nursing, Bangkok
  • Silpthai Thamruangrit Lecturer Srisavarindhira Thai Red Cross Institute of Nursing, Bangkok
  • Pornpimon Pramnoi Lecturer Srisavarindhira Thai Red Cross Institute of Nursing, Bangkok

Keywords:

Gamification, Nursing students, Rational psychotropic drug use, Nursing students

Abstract

This research and development study aimed to develop and evaluate the effectiveness of a gamification prototype entitled “Good Nurse: Nursing with Compassion” to enhance nursing students’ learning of rational psychotropic drug use, based on the ADDIE Model framework. Participants were thirty fourth-year nursing students selected through purposive sampling. The research instruments comprised: (1) the gamification prototype “Good Nurse: Nursing with Compassion,” which was validated by experts and achieved a content validity index (CVI) of 1.00; (2) a knowledge test on rational psychotropic drug use with a Pearson’s correlation coefficient (r) of 0.82; and (3) a questionnaire assessing learning effectiveness and satisfaction, yielding a Cronbach’s alpha coefficient of 0.92. The results demonstrated that students’ post-test knowledge scores (M = 9.33, SD = 0.80) were significantly higher than their pre-test scores (M = 6.17, SD = 1.68) (t = –9.333, p < .001). Furthermore, students reported a high level of satisfaction with the learning experience (M = 4.20, SD = 0.86). These findings suggest that the gamification prototype effectively enhances learning outcomes and can serve as an innovative digital educational tool to foster motivation and engagement in rational psychotropic drug use learning among nursing students.

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Published

2025-12-29

How to Cite

Vatanasin, D., Moonchai, K., Thamruangrit, S. ., & Pramnoi, P. (2025). Development of a Gamification Prototype to Enhance Learning of Rational Psychotropic Drug Use among Nursing Students. Journal of Nursing, Siam University, 26(51), 26–38. retrieved from https://he01.tci-thaijo.org/index.php/nursingsiamjournal/article/view/282103

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research article