The Effects of Virtual Reality-Choice Theory Program on Self-Control and Online Game Addiction Among Children Diagnosed with Risk of Online Game Addiction
Keywords:
Self-control, Online game addiction, Choice theory, Virtual realityAbstract
This quasi-experimental research aims to examine the impact of the integrated program based on choice theory and virtual reality on self-control and online game addiction among children diagnosed with online risk game addition. The samples were the 10-12 years old children who had diagnosed with online risk game addition and voluntarily participated in the trial. A total of 32 participants were randomly divided into the experimental group and the control group. Each group composed of 16 child. There were 3 research instruments, such as 1) the integrated program based on choice theory and virtual reality for enhancing self-control and decreasing online game addiction (CVRP), which was designed by the researcher. The CVRP composed of 8 sessions of the psychological and brain training activities, each lasting 50 minutes, conducted twice a week for 3 weeks. 2) Brief Scale of Self-Control (BSCS), and 3) Game addiction screening test (GAST). Data analysis employed Repeated-measures analysis of variance: One between-subject variable and one within-subject variable. Pairwise mean comparisons were conducted using the Bonferroni method.
The results found that. The experimental group had higher self-control after the experiment and the follow-up period than before the experiment. and higher than the control group statistically significant (P<0.05). The experimental group had lower online game addiction after the experiment and the follow-up period than before the experiment. and higher than the control group statistically significant (P<0.05).
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