Effects of the Activity Package Computer Game Media on Attitudes, Norms and Perceived Behavior Control on Sexual Abstinence of 7th Grade Students
Main Article Content
Abstract
This quasi-experimental research design aimed to investigate the effects of the activity package computer game media training on attitudes, perceived norms and perceived behavior control on sexual abstinence of 7th grade students at a high school in Bangkok. The sample students were assigned into two main groups: the experiment and control groups. The experiment group consisted of 42 students taught by a combination of the activity package computer game media and traditional instruction. The control group consisted of 43 students
taught by traditional instruction. The instruments used in the experiment were as follows: The activity package computer game media and Activity plan to prevent and reduce sexual risk behavior, questionnaires on general information of the respondents, attitudes towards sexual abstinence, perceived norms and perceived behavior control on sexual abstinence. These instruments were tested for content validity by 5 experts, while Cronbach’s Alpha Coefficient approached for reliability were .88, .91 and .89 respectively. The data were collected on
January-February, 2016. Data were analyzed through descriptive statistics and t-test.The research result indicated that the experimental group taught by a combination of the activity package computer game media and traditional instruction resulted statistically significant higher attitudes and perceived behavior control on sexual abstinence scores than the control group (p <.05). However, the average score of perceived norms of the experimental group both before and after the experiment did not differ.