THE ACUTE EFFECT OF EXERGAME ON BRAIN WAVES AND RESPONSE TIME IN ACTIVE AND SEDENTARY YOUNG ADULTS
Keywords:
Exergame / Brain waves / Response time / Young adultsAbstract
The purpose of the study was to investigate the acute effect of exergame (Nintendo® Wii Fit™) on brain waves and response time in active and sedentary young adults. Forty participants aged 18-25 years old were divided into 4 groups, 10 participants per group (5 males and 5 females); Group 1: Active Control group (AC; n=10), Group 2: Active Wii group (AW; n=10), Group 3: Sedentary Wii group (SW; n=10) and Group 4: Sedentary Control group (SC; n=10). On the experimental day, the brain waves were recorded with closed eyes for 5 minutes and response time was measured at pre and post-test. After that, the AW and the SW groups performed exercise by using Wii games at mild to moderate exercise intensity for 20 minutes while the AC and the SC groups sat on comfortable chair for 20 minutes. The brain waves, Theta waves, beta waves, alpha waves, and theta/Beta ratio were recorded by electroencephalogram and the visual and auditory response time were measured. The results of the study found that alpha amplitude significantly increased after exergame exercise (p<0.05). The visual response time was significantly decreased after exergame exercise in AW and SW groups (p<0.05). In addition, the visual response time in the AW group was significantly faster than that in the AC group at post-test (p<0.05). Finally, the acute effects of exergame at mild to moderate exercise intensity caused the change in brain waves and response time. It may help attention and decision making in young adults.
(Journal of Sports Science and Technology 2017; 17(2): 55-67)
Keywords: Exergame / Brain waves / Response time / Young adults
*Corresponding author: Pattama KHERDKARN
Faculty of Sports and Health Science, Institute of
Physical Education, Trang Campus, Thailand 92140 E-mail: pkherdkarn@gmail.com
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