Original article Effects of the Self-Control Program on Game Addiction Behavior of Early Adolescents

Main Article Content

Natthapat Panyakawin
Hunsa Sethabouppha
Kwaunpanomporn Thummathai

Abstract

Abstract 


Objectives: To study the effects of a self-control program on game addiction behavior of early adolescents.


Materials and methods: A quasi-experimental research model was used. Pre- and post-trial measurements were compared. The subjects in this study were second-year secondary school students aged 10-14 years, divided into experimental and control groups with 13 participants each. The control group had normal classes, while the experimental group practiced a self-control program on game addiction in early adolescence. Research instruments included: personal data records, game addiction tests and self-control programs on gaming addiction developed by the researcher based on Rosenbaum’s self-control concept. Data were analyzed using descriptive statistics, independent 2-group T-test statistics, and 2-group independent T-test statistics.


          Result: One month after receiving the self-control program, the experimental group's average score for game-addicted behavior of early adolescents was statistically significantly lower than before receiving the program (p < .01). And one month after receiving the self-control program, the average score for game-addicted behavior of early adolescents in the experimental group was statistically significantly lower than that of the control group (p < .01).


          Conclusion: A self-control program against game addiction behavior in early adolescents may increase their self-efficacy skills, problem solving skills, and self-control skills, reducing game addiction in early adolescence.


     

Article Details

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Original article (นิพนธ์ต้นฉบับ)

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